
CROUPIER YOURSELF
HOW TO CROUPIER ROULETTE
1. The Croupier announces "Ladies and Gentleman, place your bets"
2. Players exchange fun money for wheel check chips (blank). Each player gets a unique colour. If there are no more colours available they will have to wait until one becomes free to use unless you have and they want to use cash chips.
3. Players then decide and place their wheel check chips on the betting areas. They can also place cash chips too (chips with numbers on).
4. The croupier should ensure that any unclear placements are properly verified and adjusted to avoid later arguments. See the appropriate rule card for such specifications.
5. The croupier should also be aware that some players may not be able to reach and place their desired bet. So they may ask the croupier to place the bet on their behalf. Assuming the croupier has enough room to access the complete table it should be easy for them to do this.
6. After most of the betting is complete or it's filling up the croupier should pick up the ball and spin the wheel.
7. Players can continue to add more bets and the croupier will using their best judgment of players betting and table capacity introduce the ball. This should be done at the outside rim and with some practice should go around the bowl a few times.
8. When the ball starts to fall from the rim of the bowl the croupier should announce "no more bets" and the players must stop placing bets and from that point forward can not adjust or change any bets.
9. When the ball and wheel stop the winning number is announced with it's colour.
10. The croupier marks the winning number and collects all losing bets starting with those places furthest away from them.
11. The croupier then pays at appropriate odds the winning bets again starting from the furthest working towards themselves. The odds to pay are described in the rules. To cope with the higher winning amounts when there is a lack of the appropriate coloured wheel check chips then fun money or cash chips could be given as part of the winnings.
12. Once the winnings have been cleared the winning marker is taken off and the whole process is repeated.
ODDS:
1 X Number Pays 35-1
2 x Numbers Pays 17-1
3 x Numbers Pays 11-1
4 x Numbers Pays 8-1
6 x Numbers Pays 5-1
12 x Numbers Pays 2-1
18 x Numbers Pays 1-1
HOW TO CROUPIER A BLACKJACK TABLE
1. Shuffle the cards. With 6 decks this is best done by gradually stacking and shuffling small manageable piles.
2. Ask a player to make a cut by offering a player the plastic cut card to place anywhere in the deck. Take the bottom half of the cut cards and place on top.
3. Insert cards in the Card Shoe provided
4. Take the cut card at the back of deck and position it between 1/2 and 1 deck of cards from the end to mark to avoid running out of cards while playing a hand.
5. Players place their bets in the box usually corresponding to their table position to indicate they want to play this round. They do this before being dealt any cards.
6. You then deal each player and yourself one card face up in turn clockwise.
7. You then deal each player a second card face up.
8. Your second card is dealt face down. This is called the 'hole card'.
9. Each player, in turn, is now offered the option to draw extra cards (like twist in pontoon) or stand (like stick in pontoon). If you’re familiar with the special rules and they apply to the players hand you should offer those options to the player and if necessary explain them in more detail.
10. If a player draws cards that total more than 21 points their bet automatically loses and you immediately take their lost bet and stack their losing cards in the discard shoe.
11. When all players hands have been decided you can turn over the 'hole card' and stand or draw according to the rules pertaining to the dealers hand and shown on the table layout. This is if the dealer's cards total 16 or less you must continue to take cards until the total is 17 or more and as soon as you have a score of 17 or more you must stop taking cards.
12. If the total of the your cards exceeds 21 then all bets remaining on the table will win. In all other cases the dealer will pay the bets on hands which exceed his total, take all bets on hands with lower totals and leave all bets on hands with an equal total.
13. Winning hands are paid an equal amount to what they bet unless the player has 'Blackjack' (ace and a 10 or picture) that gets paid one and a half times what was bet. (or by prior arrangement at 2 to 1). *
14. Take the dealers cards and use them to scoop up remaining table cards and set them all square and place in the discard holder and once players have placed their next bets start dealing cards to players again.
15. Continue until the cut card is dealt to a player. At the end of that hand reshuffle all the cards and get that player to cut the deck for you.
If player and dealer score the same it's a draw, player keeps his bet.
BLACKJACK EXPLAINED DIFFERENTLY
Blackjack (also known as "Pontoon or 21's) is one of the most popular casino games and is a very easy game to learn and play. Its rules are simple and clear; in order to win a hand you must have a value greater than that of the dealer without exceeding 21 (otherwise known as "busting").
All cards count as their face value, but picture cards count as 10 and the Ace can count either as 1 or 11, depending on your hand.
All players must make a bet before obtaining any cards by placing chips in their respective betting boxes. The dealer then deals two cards to each player and himself, but one of his cards is dealt upwards, so the players can see its value.
The player then makes a decision on his cards; he must either:
- Draw/ Hit : You wish to receive another card from the dealer
- Stand : You don't wish to receive another card, as you are satisfied with the hand you have.
If a player's hand exceeds a total of 21 the player automatically loses. If the players hand exceeds the total of the dealers hand, the player wins the hand and is paid at odds of 1: 1. A dealer must draw a card on 16 and stand on 17 or above. He cannot draw another card after his total reaches 17.
"Blackjack", is made up of (an Ace and 10 or picture card) a two-card hand and if a player is lucky enough to get this they win odds of 3 to 2 (or 2 to 1 by prior arrangement)*. If the dealer gets a "Blackjack" all players with a lower hand lose. But if the player and dealer have the same total, the hand is a "stand off" or "tie" and the player retains his bet.
NB * Because this is Fun Casino and is not real money being bet we often pay out 2 to 1 on blackjack as it makes calculations quicker and divisions of winning easier. Quite often players will gamble with one chip only if they win they are paid 1 to 1 or evens and get back their stake plus an amount equal to their stake, i.e. 1 chip.
If, however, they won with Blackjack, which according to British Gaming should be paid winnings at odds of 3 to 2 or in simple terms 1.5 to 1, you can see the problem arising whereby the Croupier would have to pay their winnings as 1 chip and 1 half chip. To simplify matters we could do 2 things make the minimum bet 2 chips or simply reward the gambler with better odds. In a real Casino the minimum bet is increased but as we are after all providing Fun Casino we will often be asked to use the other option and reward the gambler. This gives them more games and potentially more winnings resulting in, hopefully, more fun. Hope this is clear. Remember though that this is optional and ultimately you can chose the option which best suits your clients/guests.
BLACKJACK SPECIAL RULES
For the more serious gambler and for those wanting a more authentic night of gambling the following special rules can be included.
1. SPLITTING
If a players first 2 cards are identical he can split them and play 2 hands simultaneously, with the one nearest the dealer to be played first. He must physically separate his 2 cards to indicate to the dealer his intention to "Split" and then place a bet equal to his first bet alongside his second hand. Any winnings will be paid out as normal except Blackjack which in this instance will be paid winning odds of 1:1.
However the following cards cannot be split; 4s, 5s and 10s.
You are permitted to split more than once if you wish. When Aces are split the player may only take one more card and if the score of 21 is achieved this does NOT count as 'Blackjack'.
2. DOUBLING OR DOUBLE DOWN
If the total of your first 2 cards is 9, 10 or 11 you can double your bet but can draw ONLY one more card.
3. INSURANCE
If the dealers card is an Ace or 10 Value card and you have Blackjack you will be offered Insurance which is the equivalent of accepting even money straight away. Remember if the dealer also gets Blackjack then you have a "push" whereby you neither win nor lose but simply keep your bet. To do this you must bet half your original bet. If the dealer has Blackjack you will win your insurance bet at the rate 2:1 and you stand off on your Blackjack hand. If the dealer does not have blackjack you lose the insurance bet but get paid 3:2 for Blackjack.
You need to understand this insurance principle fully before using it and we find it is a very rare occurrence at a Fun Casino but once again the choice is yours.
HOW TO CROUPIER POKER
Poker is by far the more complicated as there are so many variations on this ancient game. For Fun Casino we recommend Stud Poker as it is the easiest to pick up for the novice or inexperienced players.
STUD POKER IS PLAYED AS FOLLOWS:
Stud Poker Rules Card Values Aces are high but can also be low for a straight.
See table for hand ranks. First Bet/Ante
Bets are placed by players in the ante box usually in front of the players seating position.
Dealing
The dealer shuffles one pack of 52 cards and issues each player 5 cards face down. The dealer also gets 5 cards but the last one is dealt face up.
Fold or Raise
Players look at their cards and must decide whether they should continue:-
To 'Raise' the player must place exactly twice their original bet on the raise box and should be done if the player believes they have a better hand than the dealers.
To 'Fold' the player places his cards face down on the raise box and should be done if the player does not believe they have a better hand than the dealers.
The first ante bet is then lost.
Show down
Once all players have made their decision the dealer turns over his other four cards and will arrange them to indicate the best dealer hand.
Payouts
If the dealers hand does not have at least an Ace and King then the dealers hand is deemed to have folded and all players who made a raise bet are paid even money (the same amount at you bet) on their Ante bet ONLY.
If the dealers hand contains Ace King or higher it is deemed to have played and the dealers hand is compared with each players.
If the dealers hand is better than the players then both bets are lost.
If the players hand is better than the dealers then the ante bet is paid evens and the raise is paid according to the following rates:-
One pair or less Evens
Two pairs 2:1
Three of a kind 3:1
Straight 4:1
Flush 6:1
Full House 8:1
Four of a kind 20:1
Straight Flush 50:1
Ties Stand but they are extremely rare since there are often other card ranks available for comparison.
top of the page
|